01 noviembre 2012

Frozen Buddha

This time I wanted to try something according to the incoming winter. Some kind of ice or at least almost frozen snow.
For this I wanted to keep the sensation of rough surface, but at the same time, soft diffuse lighting.







2 comentarios:

  1. Hi, How did you calculate the diffuse color? Is it realtime calculation or 3d artwork?

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  2. I used a blurred AO to blend colors in the shader :)

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