Mostrando entradas con la etiqueta news. Mostrar todas las entradas
Mostrando entradas con la etiqueta news. Mostrar todas las entradas

09 diciembre 2012

Unity, come to me!




I had to test it, it was a must. And hell yeah, I love it! When you need to do something else than art, you need to write code, and Unity allows you gently.
So the impression has been absolutely rewarding. I could at last have full control in the lighting path, using the same BRDF at penumbra areas.
The reflection took many nights of work, but finally, its working:



12 julio 2012

Working for Hawken



I'll be working for Hawken the next months as freelance, doing some shader work. I'll see you there 12.12.12 :)

30 mayo 2012

The Waterfall

Based on a concept by Jaime Martinez, this image shows the heart of the scene at the end of the movie. I decided to bring his concept to life because of the potential I found on it. A good place to implement cool rendering features and a peaceful place to work on.




27 febrero 2012

Good bye Virtual toys, Hello Tequila Works


Well, our project at Virtual Toys was stopped suddenly, but luckily I got a phone call from tequila works the same day. Now I'll try to do my best to polish Deadlight tech art. It will be an amazing looking game, the art there is just "wow".
My experience at Virtual Toys was great, working closely with very professional  programmers to make possible designers dreams, hehe. I also loved the project, I hope we finish it some day.

11 octubre 2011

New site ready!

At last i got my new site working. It was a nightmare, since I had to learn and make it by my self. Once more, the fact is: If you want something, do it by your self.
So, here is http://davidmiranda.me/


22 septiembre 2011

New Site and new content!

HOT NEWS!
 I will move my portfolio to a new site soon, with new screens, sections and... technical papers!!

Here is a preview of the new content i have been working in the last months:

Ocean and Sky Rendering in Unreal





The Oilfield. New remake



Scripts paper