Mostrando entradas con la etiqueta Non HLSL Shaders. Mostrar todas las entradas
Mostrando entradas con la etiqueta Non HLSL Shaders. Mostrar todas las entradas

04 octubre 2010

UDK Ocean Shader

Well, i have started with the Lighthouse, and what better to start with the sea? Its a subdivided mesh moved via vertex shader and also influenced by a wind entity, so it has plenty of life.