A client asked me to make a cloud effect, so I have spent some time learning about this topic while improving Fog Volume.
First thing that Fog Volume was missing was the intersection with scene objects, which is solved now. A better accumulation method has been also implemented as well as a rough method for lighting (subject to change in future updates).
Estoy impresionado todo tu trabajo!! Tengo una pequeña empresa de desarrollo, y ahora la encamino a lo que siempre he querido hacer... juegos... y la verdad que me siento pequeñito viendo todo esto.
ResponderEliminarEspero seguir viendo tus assets en unity :)