I've been living without a good camera all my life and that had to change. So I bought this amazing machine a few days ago:
And the first usage I wanted to do with it was object scanning. For the first test, I took 65 photos to my girfriend's hand, and the result was really convincing
Later, it was time to do something real-time friendly, so I grabbed a towel as my experiment subject.
Scan result:
Once the new mesh was created, it was time for texture baking, and light cleaning:
Original albedo from Photoscan after baking:
After spending some time with photoshop, I removed almost all the lighting information and put a bit of AO on it:
Looks very promising! Nice set of tools you got there ;). Reminds me of the video showcased in the Siggraph slides, "Crafting a Next-Gen Material Pipeline for The Order: 1886". Reference: http://vimeo.com/70992723
ResponderEliminarafter retopolisation and making of the Uvs, you can import the mesh into photoscan and rebuilt the texture .
ResponderEliminartool menu -> import mesh-> menu workflow-> build texture -> mapping mode "keep UV" ->blendind mode "mozaic"
with that you will get a crisp texture set up on your own UVs !
It's better than baking a polypaint or base texture from Xnormal.
some examples of what I've done with this tips :
http://r0m1r.sketchfab.me/folders/photogrametry
love your work, keep it up !!!!
R0m1
Thanks for the tip! I'll try that :)
Eliminar