I couldnt bake the shadows in the unwraped mesh, and probably its almost impossible or extremely hard. This is a huge problem and loses lots of realism :/
The texture space diffusion is working well, although those greens bothers me. For the sub surface lighting I have used very basic and old school stuff and made the thickness map in real time.
Advanced Techniques for Realistic Real-Time Skin Rendering
Real-Time Approximations to Subsurface Scattering
Very good job,
ResponderEliminarYou can also use screen-space subsurface scattering technique from Jorge Jimenez with approximate SSS in screen-space. Could you share your 3D model ?
Thanks,
EliminarYeah, I checked his work. Maybe in the future ;)
The model is from http://ir-ltd.net/
Can I have the head model please? I can't seem to find it on http://ir-ltd.net/ :(
ResponderEliminar