Yeah! Some friends wanted to see some hdr reflections in the shader, so I have started learning about it with the help of Christopher Schiefer:
The file format is .exr and is treated as a lightmap, so I have done this:
final.rgb=DecodeLightmap(tex2Dlod(LongLat_Map, float4 ( coords, 0.0, MIP ))).rgb;
Internally this is just Source.a*8*Source.rgb
Coordinates are obtained this way:
Where RoV is just to change between V or R. I have to fix this :P
Resources:
http://www.hdri-hub.com/hdrishop/freesamples/freehdri/item/117-hdr-041-path-free
http://http.developer.nvidia.com/GPUGems/gpugems_ch17.html
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