01 noviembre 2012

Frozen Buddha

This time I wanted to try something according to the incoming winter. Some kind of ice or at least almost frozen snow.
For this I wanted to keep the sensation of rough surface, but at the same time, soft diffuse lighting.

2 comentarios:

  1. Hi, How did you calculate the diffuse color? Is it realtime calculation or 3d artwork?

  2. I used a blurred AO to blend colors in the shader :)