25 abril 2013

Unity - Ferrari

Model donated by Luis Carrera.
This time I implemented "Frostbite2 / UE4" lens dirtness style.
Fixes:
  • Alpha blend writes in Z buffer
  • View dependent opacity
  • Added reflections mask (AO map)
  • Alpha test support








Tweaking parameters:

3 comentarios:

  1. Este comentario ha sido eliminado por un administrador del blog.

    ResponderEliminar
  2. Wow, a beautiful job! The lens flare effect is gorgeous!

    ResponderEliminar