28 diciembre 2009

El Enigma de la Abadía

Well, i've joined this team these days. They want to move the game to unreal engine. So, somebody out there talked about me for the dirty job xD
Im in charge of mesh/materials setup/exporting, shaders, postprocessing, lighting, particle effects... and every technical aspect. In short, getting the scene into unreal and making it alive.


Lets see it live!

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