tag:blogger.com,1999:blog-7887503020917448319.post6150010282250570474..comments2023-06-28T12:51:02.852+02:00Comments on David Miranda: From real-world to real-timeDavid Mirandahttp://www.blogger.com/profile/13817778283310964653noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7887503020917448319.post-73609198016566919072013-11-15T23:01:56.503+01:002013-11-15T23:01:56.503+01:00Thanks for the tip! I'll try that :)Thanks for the tip! I'll try that :)David Mirandahttps://www.blogger.com/profile/13817778283310964653noreply@blogger.comtag:blogger.com,1999:blog-7887503020917448319.post-41791448014538850422013-11-15T20:13:49.176+01:002013-11-15T20:13:49.176+01:00after retopolisation and making of the Uvs, you ca...after retopolisation and making of the Uvs, you can import the mesh into photoscan and rebuilt the texture .<br />tool menu -> import mesh-> menu workflow-> build texture -> mapping mode "keep UV" ->blendind mode "mozaic"<br /><br />with that you will get a crisp texture set up on your own UVs !<br />It's better than baking a polypaint or base texture from Xnormal.<br />some examples of what I've done with this tips :<br />http://r0m1r.sketchfab.me/folders/photogrametry<br /><br />love your work, keep it up !!!!<br /><br />R0m1Anonymoushttps://www.blogger.com/profile/06957032291400752905noreply@blogger.comtag:blogger.com,1999:blog-7887503020917448319.post-11417292334658631612013-11-13T06:19:45.842+01:002013-11-13T06:19:45.842+01:00Looks very promising! Nice set of tools you got th...Looks very promising! Nice set of tools you got there ;). Reminds me of the video showcased in the Siggraph slides, "Crafting a Next-Gen Material Pipeline for The Order: 1886". Reference: http://vimeo.com/70992723Wgermanyhttps://www.blogger.com/profile/08408420543673223496noreply@blogger.com